Since we were both giving new list tweaks a try and haven't played in a while we thought it was best to keep it simple and go with a standard Battleline mission.
This is a mod of my regular list and one I was running in our campaign. I do expect to make some changes.
2500 Pts - Bretonnia Roster
Lord (229 pts)
Sword of Swift Slaying,Cuirass of Fortune,Gauntlet of the Duel,Virtue of Heroism
Prophetess of the Lady (250 pts)
Level 4 Upgrade, Prayer Icon of Quenelle, Lore of Heavens
Paladin (124 pts)
Battle Standard Bearer, The Wyrmlance, Gromril Great Helm,
12 Knights of the Realm (327 pts)
Full Command & Standard of Discipline
13 Knights of the Realm (351 pts)
Full Command & Banner of Swiftness
12 Knights Errant (301 pts)
Full Command & Errantry Banner
10 Peasant Bowmen (65 pts)
Braziers
Peasant Bowmen (65 pts)
Braziers
Peasant Bowmen (65 pts)
Braziers
49 Men-at-Arms (272 pts)
Full Command
5 Mounted Yeomen (87 pts)
Musician, shield
3 Pegasus Knights (175 pts)
Musician, Champ
Field Trebuchet (90 pts)
Field Trebuchet (90 pts)
My opponent wanted to give the Doombull list a try and with the help of some Christmas goodies now had the models to field the force.
| 2500 Doombull list | |||||||
| LORD | |||||||
| Doombull | 348 | ||||||
| (Gnarled Hide, Shield, Heavy Armor, Ramhorn Helm, Dawnstone, | |||||||
| Sword of Swift Slaying, Ironcurse Icon, Uncanny Senses) | |||||||
| HERO | |||||||
| Bray Shaman | 135 | ||||||
| (Level 2 upgrade, Lore of Death, Power Stone) | |||||||
| Bray Shaman | 135 | ||||||
| (Level 2 upgrade, Lore of Beast, Dispel Scroll) | |||||||
| Wargor Battle Standard Bearer | 164 | ||||||
| (BSB, Crown of Command, Charmed Shield, Heavy Armor, Biting Blade) | |||||||
| CORE | |||||||
| 30 Strong Gor Herd | 265 | ||||||
| (2xHand Weapons, Full Command) | |||||||
| 17 Strong Gor Herd | 161 | ||||||
| (2xHand Weapons, Full Command) | |||||||
| Tuskagor Chariot | 80 | ||||||
| Tuskagor Chariot | 80 | ||||||
| 5 Ungor Raiders w/ Musician | 33 | ||||||
| 5 Ungor Raiders w/ Musician | 33 | ||||||
| 5 Ungor Raiders w/ Musician | 33 | ||||||
| 5 Ungor Raiders w/ Musician | 33 | ||||||
| SPECIAL | |||||||
| 7 Minotaurs | 458 | ||||||
| (2xHand Weapons, Light Armor, Champ with The Other Trickster's Shard, | |||||||
| Musician) | |||||||
| 20 Strong Bestigor Herd | 285 | ||||||
| (Heavy Armor, Great Weapons, Full Command, Standard of Discipline) | |||||||
| Razorgor Chariot | 145 | ||||||
| Razorgor Herd | 55 | ||||||
| Razorgor Herd | 55 | ||||||
| 2498 |
|||||||
Spell wise my Prophetess rolled on heavens and end up with Iceshard Blizzard, Harmonic Convergence, Urannon's Thunderbolt, & Chain Lighting.
His Death shamen ended up with Soul Blight and another spell that didn't come up. The Beast shamen knows Wyssan's Wildform and Curse of Anraheir.
This is a snapshot of the pre-vanguard moves.
The knight lance closest towards the bottom is the Knights of the Realm with the Banner of Swiftness. The knight lance with the 3 painted knights is the Errant lance (w/BSB) and the lance above them is the lords lance. The men at arms started out behind the fence with the prophetess.
A quick pic after the vanguard moves. The Pegasus Knights and Yeomen move up to start flanking the beastmen forces.
Turn 1 falls to the beastmen so I can take advantage of The Blessing.
Beastmen 1
A lucky Ambush roll brings the smaller Gor herd onto my right flank. Poor planning on my part allowed him to sneak in and not get charged.
The rest of his movement phase is spent surging forward. Magic and shooting have little effect.
Bretonnian 1
The Yeomen charge Ungor chaff.
Pegasus knights move up to flank the beastmen line.
Knights of the Realm with Banner of Swiftness perform a swift reform to engage the ambushing Gor herd.
Hand to hand has a less than stellar result as the Yeomen kill 2 Ungor but lose 2 in the process. Worse of all the ungors hold setting the yeomen up for a flank charge.
Remaining moves see the Prophetess leave the men at arms and minor shifting of the forces.
Beastmen 2
The Ambushing Gor herd charges the knights to their front.
The chariot on the his left makes the charge against my yeomen.Normally I would be upset by this, but they are getting what it coming to them for failing to kill some ungors.
A lone Razorgor charges an archer block.The sticky situation here was the prophetess was behind them so I didn't want to risk fleeing the charge and causing her to panic off the table. So I stand and shoot as my reaction since I know I will be Steadfast for at least 1 turn.
Magic sees the Minos get Wyssan's on them making them extra beefy.
Hand to hand has the archers put a wound on the Razorgor but take two losses in return. Gooooo Peasants!
The ambushing gor herd loses combat thanks to my ranks, armor, and a lucky kill or two on my part. The gors pass their -2 leadership test.
The chariot smashes the Yeomen and overruns ahead.
Bretonnian 2
The Errants charge the chariot. He decided to hold since he knew I would redirect into his other chaff if he didn't. The pegasus knights fly back to get LOS to the ambushing gor herd to help out if the knights can't clear out the gor this turn.
During the magic phase I attempt to clear off some chaff with Heavens ranged spells. Unfortunately I get Irresistible off on Thunderbolt then proceed to roll a 1 for the hits and a 1 to wound. Miscast has me take a wound.
The shooting phase has a Treb shot land on the Bestigors killing 7 and causing a panic check. Lucky for him they pass.
In hand to hand the Errant Knights easily kill the chariot and reform. The more impressive thing is they haven't taken a wound yet to dangerous terrain. The weakened unit of ungors panics and runs.
The Razorgor takes another wound in hand to hand but kills 3 archers in the process. They then proceed to fail their Ld10 steadfast check and head for the hills.
Beastmen 3
Razorgor charges the archers off the table and fails to redirect.
The Gor unit with the BSB fails its charge into the Errant block . Regular moves has his Razorgor move to block the errant knights and a small group of ungors I failed to panic off block my lords unit. The rest of his forces moves forward.
Bretonnian 3
The errants and lords unit charge the chaff. Pegasus Knights charge in and try to finish of the Bestigors. The banner of swiftness knights move up to help engage the main forces.
The men at arms move up to engage the minotaurs. The archers attempted to charge the ungor skirmishers in order to panic the chariot. Unfortunately for me they passed their panic check and my archers are set up for a reasonable charge.
In hand to hand the chaff was easily killed. The closest battle was the pegasus knights. I was helped a bit with a lucky treb scatter that killed 4 bestigors and wounded the shamen. Thanks to extremely poor stomp rolls the knights were 1 kill away from breaking steadfast and the Bestigors passed their break check setting up a perfect flank charge for the Razorgor chariot.
Beastmen 4
Minos charge the men at arms and the ungor skirmishers move up to block the lords unit.
The razorgor chariot gets the flank of the Peg knights and the Knight Errants flee the charge from the gor herd with BSB.
In the magic phase the Beast shamen gets Wyssans off Irresistibly and looses 2 levels.
Moving to hand to hand the Peg knights are broken then are run down. The minos go kill frenzy on the Men at arms but they hold of Steadfast 10.
Bretonnian 4
The lord unit charges the chaff. The hope is to over run into the minos after killing the ungors.
Knights of the Realm with banner of swiftness charges the razorgor chariot.
I got a bit lucky in a early portion on the magic and combat phase. In magic I was able to get Harmonic Convergence on my men at arms and Iceshard blizzard on the minos. Then the lord unit was able to overrun into the flank of the minos.
Hand to hand has my banner of swiftness knights fail to kill or break the razorgor chariot. In the game deciding combat the knights and lord decide to fail but has the men at arm really step up. Despite my best efforts I was still able to win the combat but the minos pass a -2 break test and my lord taking 2 wounds in the process.
Beastmen 5
The bestigors charged the fleeing Errant knights to try and scare them off the table. Luckily I was able to roll low and keep them on the board. The bestigors then redirect into the front of the knights of the realm. To ensure the knights are killed he also flanks them with his Gor herd.
Not pictured is the Razorgor who chased the archers off the board charging the rear of the men at arms in hand to hand with the minos and doombull.
The chariot on the flank charges the archer block who decide to flee off the board.
The Death shamen irrestibly cast soul blight on my lords unit in hand to hand but the miscast causes him to lose his final wound.
In hand to hand the Doombull and company finally kill enough of the men at arms to break their steadfast but I am luckily able to kill the doombull with Heroic Killing Blow. Sadly even that isn't enough to allow me to win combat.The minos reform to face the lords unit and the razorgor chases the men at arms but fails to catch them. The prophetess fails her panic test and decides the Lady requires her to be elsewhere so she flees off the table.
The banner of swiftness knights generally fail at everything and are run down by the Razorgor chariot. The gor herd reforms to flank my lords unit.
Bretonnian 5
The fleeing Knights Errant finally decide to rally. A lucky Treb shot managed to kill 9. Lords unit generally whiff.
Beasts 6
Lords unit is flanked.
Chariot finally gets to the treb.
In hand to hand my Lords unit is broken through sheer static combat resolution but we manage to flee far enough. We didn't remove the standard but we know he died. The chariot then smashes the Trebuchet to little bits.
Bretonnian 6
Lord unit rallies!
The Errant unit charges the Razorgor chariot who flees. The bowmen then decide to be productive by moving forward and killing off the last bestigor who was making a run for the back corner.
With that the game ends.
Battle points has us coming out to a draw with the beastmen losing 1301 and the bretonnians losing 1301. We both weren't super happy with our lists so will be making some adjustments. He will be looking to add in a lvl 4 and more bestigors. I was originally looking to add in a damsel with the crown of command but I think I will end up with a paladin with the crown to sturdy up the Banner of Swiftness knights.
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