Monday, October 29, 2012

Rd 2 Blood in the Badlands - Post Game

Huzzah!

So the Bretonnians managed a win yesterday for the campaign.  Although really the only reason I won is because my peasants passed a crucial breaktest to stop a unit of bloodletters from flanking my bsb & generals unit.

My opponent is fairly new to the game so there wasn't alot of maneuvering in this game. We basically crashed in the middle and slugged it out from there.  Hopefully as time progresses I'll add in actual battle reports.

There are some things that will need addressing in the list so I'll just run through them based on the selection.




Lord

Lord- Worked out fairly well.  He did his fair share of killing, but my opponent didn't have any large gribbly that needed to be HKBed.  So he settled on smacking the BSB and other bloodletters around.

Heros

Paladin BSB- Worked out well, the 2+ reroll is great and Str 5 helps with the grind after the charge.  This will most likely be my kit for some time.

Lvl 2- She did very well in her roll.  I forgot to remove her from the unit before they got in combat so that caused he a death by Stabbedinthefaceitis by a khorne herald.  She did manage to duck and weave through 4 rounds of combat. The main thing is I think I will try and find the points to upgrade her to a lvl 4 with heavens to help blast units from afar.

Core

Men at Arms - Did an amazing job of tying up blood letters for approx 5 turns thanks to the ward save and good Leadership tests.  I think they will become the standard part of my force.  Being able to tie up large blocks of high strength units is amazing

3 X 10 Bowmen- Didn't do much this game besides the occasional wound.  My opponent didn't have any chaff for them to target and no regeneration for their flaming to help out.

Knights with Swiftness banner- They functioned well with the BSB.  The +1 movement is nice, but didn't really have a factor in this game.

Knights with Leadership banner- Did what they were supposed too and provided bodies to protect the lord and give him the +1 leadership for the ability to broadcast LD10

Knights Errant- Didn't due much and got ran off the board.  I don't think they are bad, but I may need to add in a hero to give these guys more punch after the charge.  I feel they could have won their combat if they had something with higher than Str 3 after the first round.

Special
Mounted Yeomen- Didn't get a chance to do much.  They will need further testing

Pegasus Knights- Died a nasty death to blood crushers.  They will need further testing.

Rare

2 X Trebuchets - Did good as they always do

4 Grail Knights with Flaming banner - Held up a bloodcrusher unit long enough for reinforcements arrived to finish them.  May give them another try to see how they pan out.

So I'll find out what my spoils are tonight at campaign night and see who will face the might of Bretonnia next.

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